Energy and Hunger
Gathering, fighting, and traveling all burn through your energy. Let it run low and your actions slow down, your output drops, and extended runs start to feel like wading through mud. The fix is simple: eat before you go out, and carry something to top up with when you’re deep in a session.Food Restores Energy
Cook fish and other ingredients at a campfire or kitchen to make meals that restore a solid chunk of energy. Cooked food always beats raw — take the time to prep before a long run.
Drinks Give a Quick Top-Up
Grab a Grit Cola or a coffee when you’re already out and need a fast boost. They won’t fill you up the way a proper meal does, but they’ll keep you moving when it counts.
Health and Getting Knocked Out
Health matters most in combat and in the Drains. Going down isn’t instant death — it’s a knock-out, and what you lose depends entirely on where it happens. Learn the zones and plan your loadout accordingly.On the Surface — Safe Areas
On the Surface — Safe Areas
Surface areas like town streets, the Grit Lake shore, and Millside’s neighborhoods carry no loot penalty. Get knocked out here and you wake up nearby having lost nothing more than a small amount of pocket change. Don’t sweat it — get back up and carry on.
In the Shallow Drains — Partial Risk
In the Shallow Drains — Partial Risk
Some of what you’re actively carrying can spill when you go down in the Shallow Drains, but your equipped gear and tools stay with you. Move quickly after you respawn and you can often run back and recover the spilled goods before someone else grabs them. Risk & loot →
In the Deep Drains — Full Risk
In the Deep Drains — Full Risk
The Deep Drains are full-loot territory. Go down here and everything you’re carrying is fair game for whoever put you down or anyone else nearby. The rewards are the best in the game for exactly this reason — only bring what you’re genuinely willing to lose, and never walk in with a full bag you can’t afford to drop.