Skills — Earned by Doing
You raise a skill by using it. Chop wood to level Woodcutting, cook meals to level Cooking. No shortcut exists. Skills gate what you can gather, craft, and fight, so keep putting reps in.
Stats — Trained with Time & CASH
Strength, Smarts, and Charm improve at dedicated training spots across Grit City. Each point costs money and a trip — but the gates they unlock, from jobs to carry capacity to social options, are well worth it.
Skills
Gathering Skills
Gathering Skills
Mining, Woodcutting, Fishing, and Scavenging are your raw-material pipeline. Level each one by working the relevant nodes out in the world. Higher ranks unlock richer resource nodes and better yields per action, so the grind compounds — a high-level gatherer pulls dramatically more from every run than a fresh one.
Crafting Skills
Crafting Skills
Fabrication, Chemistry, and Cooking turn the materials you gather into goods worth keeping or selling. Work a crafting station repeatedly to push these up. Higher levels gate better recipes — stronger tools, advanced ammo, effective medicine, and meals that restore more energy — so investing here multiplies the value of everything you collect.
Combat
Combat
Combat skill levels up through fighting — there’s no classroom version. Raising it unlocks higher weapon tiers and grants you access to the deeper, more dangerous areas of the Drains where the best loot lives. Start small, fight consistently, and let it climb naturally alongside your gear.
Stats
Strength — Train at the Gym
Strength — Train at the Gym
Strength lets you carry more, hit harder, and qualify for physical labor jobs. Head to the Iron Temple in Grit City to put in sessions. Every point makes a real difference to how much you can haul out of a gathering run without a trip back to base.
Smarts — Train at the College
Smarts — Train at the College
Smarts unlocks skilled employment and opens up sharper dialogue options throughout the world. Raise it at the community college. If you plan to work high-paying jobs or navigate the city’s more complex quest lines, keeping Smarts up pays dividends quickly.
Charm — Train at the Bar
Charm — Train at the Bar
Charm smooths the way through social encounters and opens people-facing jobs that others can’t access. Build it up at The Last Shift bar. A high Charm score won’t win every fight, but it’ll often help you avoid one — and land the better deal.
Each additional point in a stat costs more than the last. Early points are affordable and fast — but pushing a stat toward its ceiling is a serious long-term commitment. Plan which stat matters most to your build before you start spending.