On foot
Walking is your baseline. It costs nothing, works everywhere, and never runs out. In Grit Lake it’s all you need — distances are short, the terrain is friendly, and every landmark is a quick jog from the campground. Walking is also the only way to travel while you’re carrying a full load out of a gathering run, since rideables generally require your hands free.Your carry weight affects your walking speed. Overloaded characters slow to a crawl — plan your hauls so you can still move at a reasonable pace back to a Fence or a stash.
Rideables
Once you leave Grit Lake, the world opens up and so do your options. Rideables are personal transport items that live in your inventory and can be deployed on any suitable surface. You don’t buy your first ones from a shop — they drop from the world.Skateboards
The classic Gritlands rideable. Fast on flat pavement, great for cruising The Row, and a common drop from urban loot piles once you hit Millside and beyond.
Scooters
Kick scooters that fold down into your pack. A steadier ride than a skateboard, easier to control at speed, and forgiving on rougher surfaces.
Rollerskates
Wear them on your feet and roll instead of walking. Slower top speed than a board, but they keep your hands free for lighter loads and short combat encounters.
And more
Rarer rideables show up deeper in the game — the further you push from Grit Lake, the stranger and faster the things you’ll find people rolling around on.