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Your home is where you rest, protect your gear, and store your wardrobe — but it is also the most visible measure of how far you have come. Every tier of housing unlocks something meaningful: more storage, more outfit slots, crafting stations of your own, and eventually a place that tells every player in the game exactly where you stand. Climbing the housing ladder is not just a flex; it is a real, practical upgrade at every step.

The housing ladder

1

Tent — Grit Lake

Your first home. A sleeping bag and a stash crate on the lakeside. It is humble, but it is yours from the moment you arrive — and you can pick it up and carry it with you if you move. The tent’s stash keeps your most important items safe while you figure out the world.
2

RV — Grit Lake

A meaningful upgrade over the tent without leaving the lake. The RV gives you more storage capacity, a wardrobe closet for your first proper outfit collection, and a small kitchen where you can cook without needing a public station. Your first taste of home crafting.
3

Rented apartment — Millside

Your first real walls. A proper wardrobe, a larger stash cabinet, a full kitchen, and a front door you can lock. You pay rent for it — a recurring CASH cost that keeps you honest about earning — but the storage and comfort upgrade is substantial. This is where most players start feeling settled.
4

Owned property — Grit City

Your name on the deed. A walk-in wardrobe, the ability to install your own crafting stations, furniture you choose and place yourself, a trophy shelf, and a balcony with a view of the city. You pay tax rather than rent — smaller per cycle, but ongoing. Owning property is where the game opens up for serious crafters and collectors.
5

The penthouse — Grit Tower

The top of the ladder. The endgame statement property, visible from the lake shore where you started. It offers the most storage, the most wardrobe space, full crafting station capacity, and a level of prestige that every player in Gritlands can see. Getting here is the long game.

What a home gives you

Safe storage

Your home stash is never at risk, no matter what happens to you out in the world. It grows with each tier — the penthouse holds vastly more than the tent. Anything you cannot afford to lose goes in the stash.

Wardrobe space

Each tier unlocks more outfit slots. Clothes stored in your wardrobe take up no backpack space, so a better home means you carry your combat loadout without sacrificing your fashion. Wardrobe →

Home crafting

From the RV upward you have some crafting capability at home. Own property in the city and you can build your own stations — no shared queues, no usage fees, and the freedom to work whenever you want. Crafting →

A place to show off

Furniture, trophies, decorations, and guests. Your home reflects who you are in Gritlands. Invite other players over, display your rarest finds on the trophy shelf, and make the space yours. The penthouse especially carries social weight.

Rent, tax, and paying in goods

Rented properties — the apartment at Millside — cost rent on a recurring schedule. Owned property in the city pays tax instead, a smaller ongoing cost that scales with the assessed value of your place. Both are paid in CASH, just like everything else the game charges you for, including the deed itself when you buy it. At Millside, an old barter tradition still holds: you can often pay your rent in materials instead of CASH, at the going rate. The landlord prefers lumber but will accept other goods. By the time you reach Grit City, it is all CASH — no exceptions.
Keep up with your rent and tax payments. Fall behind and you will lose access to your home until you clear the debt — you cannot enter, use your stations, or access your wardrobe. Your stash remains safe regardless of what you owe, so your items are never at risk. Losing access stings, but it is recoverable. Earn the CASH, pay what you owe, and your door opens again.