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Once you reach Grit City, jobs give you a reliable way to earn CASH that does not depend on what the player market is doing. Show up, clock in, do the work, collect your pay. Jobs are stat-gated, so you need the right stat trained up to qualify — but that gating is itself a reason to invest in your character’s skills, and the payoff is a guaranteed income floor no matter how slow the economy gets.

The available jobs

Three jobs are available in Grit City, each based at a different employer and requiring a different stat to unlock.
Hard labour at the Rowline Warehouse on the industrial strip. You load, unload, sort, and shift — physical work that pays solid CASH per shift.Stat requirement: Strength. Train at the gym to qualify and to unlock higher pay grades within the job. Higher Strength also raises your carry weight, which helps everywhere else in the game.
Deliveries across Grit City for Swift Couriers. You pick up packages and drop them off on a route that doubles as a tour of the city — good for learning the map and earning at the same time.Stat requirement: Charm or Smarts (either qualifies). The Courier role rewards players who enjoy movement and exploration, and the route knowledge you build pays off when you need to navigate quickly later.
Line work at the Grillhouse, starting at the dish pit and working your way up to prep and then the line. Steady CASH, a demanding shift, and a real use for your Cooking skill.Stat requirement: Smarts to start. Your Cooking skill level influences your pay grade — the better your Cooking, the faster you advance off the dish pit and the more you earn per shift. Cooking skill →

How work pays

Jobs pay a set amount of CASH per shift. It is not a jackpot — the ceiling is lower than a great day gathering in the Drains — but the floor is rock solid. Clock in, work the shift, and you are paid. The market does not affect it. A slow economy day with bad Fence prices is a good day to work a shift. Pay scales with your relevant stat and, for the Kitchen, with your Cooking skill. Investing in those stats makes the job pay more and also unlocks better opportunities in the rest of the game, so the effort is never wasted.
Jobs are gated by stats — Strength, Smarts, and Charm — so getting a better-paying job is a direct reason to train at the gym, college, or bar. Each of those stats also benefits you outside of work, so raising them for the job makes you better at everything else too.
Jobs versus gathering is not an either/or choice. Many players work a shift for predictable CASH to cover rent and supplies, then spend the rest of their session on higher-risk, higher-reward activities like the Drains or high-volume crafting. Think of your job as your income floor and the rest of the game as your ceiling.