Q: What's the difference between CASH and $GRIT?
Q: What's the difference between CASH and $GRIT?
CASH is what the game charges you for everything — shops, services, rent, and property. **GRIT, and $GRIT never buys you power. Currencies explained →
Q: Can I buy property with $GRIT?
Q: Can I buy property with $GRIT?
All initial sales from the game are priced in CASH — property deeds, shops, services, and rent. $GRIT comes into play on the resale side: once a player owns a deed, they can flip the title to another player on GritBay for $GRIT (or CASH) at whatever rate the two of you agree. The game’s own economy runs on CASH; the player-to-player secondary market is where $GRIT does the work. Housing →
Q: Do I need to know anything about crypto to play?
Q: Do I need to know anything about crypto to play?
No. Gritlands plays like a game — gather, craft, trade, fight, and climb. You can put in hours without ever touching $GRIT. If you get curious about how the currencies connect, the explainer is here, but understanding it is never required to have fun or to compete.
Q: Can someone pay to be stronger than me?
Q: Can someone pay to be stronger than me?
No. Neither CASH nor $GRIT buys levels, Skills, Stats, or a higher gear ceiling. Money buys style, space, and convenience — everyone earns their strength by actually playing. Why →
Q: Where does CASH come from?
Q: Where does CASH come from?
One place: the Fence, where you sell raw gathered goods. Everything else — quests, trading — just moves existing CASH between players. Quests reward items and XP, not fresh CASH. The Fence →
Q: Can I lose my stuff?
Q: Can I lose my stuff?
Only what you’re actively carrying, and only inside the Drains. Your Stash and your worn clothes are always safe, and the entire surface world is risk-free. Go into the Drains with only what you’re willing to lose until you know the layout. Risk & loot →
Q: What should I do first?
Q: What should I do first?
Set up your tent, sell your first haul to Sal at the Fence, cook yourself a meal, and clear out Roger’s cellar. Spend your early hours at the lake getting comfortable with gathering and combat before you venture further out. Your first hour →
Q: How do I make good money?
Q: How do I make good money?
Early on, gather raw goods and sell them to the Fence. Once you have a foothold, shift toward crafting things other players actually consume — ammo, food, medicine — and list them on GritBay for a premium. Consumables never sit unsold for long. Crafting →
Q: When can I go to the city?
Q: When can I go to the city?
Head to the city after you’ve built a real foundation at Millside — combat training done, a proper home secured, and a few Skills leveled. When you’re ready, the bus is waiting. Leveling up →
Q: What's the endgame?
Q: What's the endgame?
A penthouse in Grit Tower and a Crew holding turf at your back. Once you hit the level cap, growth shifts from numbers to wealth, property, reputation, and territory — the game widens instead of just getting harder. Beyond →
Q: Is there a level cap?
Q: Is there a level cap?
Yes, and it’s there on purpose. A cap keeps fights fair — nobody out-levels you into an unbeatable stat wall. Past the cap you grow sideways, expanding your influence rather than your raw power. Leveling up →
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