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Grit City is not the edge of the map. Push past The Row and the downtown grid, and the Gritlands opens up into the working waterfront on one side and a stretch of coastline on the other. Ironrow Docks is the rougher of the two — cranes, containers, the best Fence rates anywhere, and a palpable sense that this is where territory gets decided. Pierpoint is the opposite end of the register: boardwalk, marina, glass condos, and the cleanest views in the game. Both areas are playable now, and both point toward what the Gritlands is building toward as the map grows.

Ironrow Docks

The Docks are the working edge of Grit City — a strip of heavy industry along the waterfront where the economy of the Gritlands gets loaded onto ships that don’t have names. Bring your raw goods here and the Fence pays better than anywhere else in the game, which makes the Docks the natural endpoint for any serious haul out of the Deep Drains or a heavy Quarry session. The scavenging here is top-tier as well: container yards, abandoned loading bays, and the kind of industrial overflow that yields components you won’t find anywhere on the cleaner side of the city. The trade-off is the atmosphere. Ironrow is a rough territory, and it carries itself accordingly. The NPCs here are not friendly in the Grit Lake sense of the word. Other players operate here with an edge. Pay attention to what’s around you, move with purpose, and don’t flash a full bag in the open.

Pierpoint

A short walk from the industrial edge of the Docks, the coastline changes entirely. Pierpoint is the status district: a long boardwalk over the water, a marina full of boats with proper names, and a row of glass-fronted condos that represent the finest residential property short of the Grit Tower penthouse itself. The fishing off the Pierpoint pier is the best in the game — species here that don’t appear anywhere else, higher base sell values, and enough space on the dock that you’re not competing with three other players for the same spot. The shops on the Pierpoint boardwalk are designer-tier: the clothing, the accessories, and the interior furnishings available here are all at the top end of what the game offers. If you want to own one of the glass condos, you’ll need to have made it in Grit City first — they’re expensive, and conspicuously so, which is the whole point.

What’s still to come

The Gritlands is an actively growing world. The systems and regions listed here are in development and will arrive as the game expands — what you see now is the foundation, not the ceiling.

Crews

Your contacts list becomes a crew with shared colours, a crew name, and collective goals. Recruit members, assign roles, and build the kind of organization that can compete for real influence in the Gritlands. The social layer of the game gets its full mechanical expression here.

Turf Wars

Crews will be able to claim and defend territory — Ironrow Docks and the Deep Drains corridors are the primary prizes. Hold a territory and you take a cut of the economic activity that happens there. Lose it and someone else does. This is PvP with lasting consequences.

Player Businesses

Run your own operation inside the Gritlands economy. Set your own prices, hire staff from among other players, manage supply chains from the Quarry and the Drains, and compete directly with NPC businesses for market share. The full player-driven economy lives here.

More of the Map

The Gritlands will keep growing beyond Pierpoint and the current city grid. New regions, new resource types, new underground networks, and new milestones to aim for. There will always be another rung on the ladder.
Gritlands is built to grow alongside its players. The world you start in today — the lake, the quarry, the suburbs, the city — is a foundation, not a finished product. The story of your climb, and eventually your crew’s rise, is one chapter in a game designed to keep adding new ones. Stay in, keep building, and watch the map expand.