> ## Documentation Index
> Fetch the complete documentation index at: https://docs.gritlands.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Gritlands Glossary: Every Key Term and Concept Explained

> Look up every key term in Gritlands — currencies, locations, mechanics, and more — so nothing in the game leaves you guessing.

Every system in Gritlands has its own language, and knowing what something is called makes everything else click faster. Use this glossary whenever a term trips you up — each entry links out to the full guide where you can go deeper.

<AccordionGroup>
  <Accordion title="CASH">
    The everyday in-game currency. You earn CASH at the Fence, then spend it on everything the game sells — shops, services, rent, and property. CASH stays inside the game and never crosses over to player-to-player trading. [More →](/economy/cash-and-stick)
  </Accordion>

  <Accordion title="$GRIT">
    The token you use to trade with other players on GritBay. $GRIT has a fixed supply and acts as the bridge to value outside the game. You never spend $GRIT at a game-run shop, and it never buys you power or progression. [More →](/economy/cash-and-stick)
  </Accordion>

  <Accordion title="The Fence">
    The trader network that converts your raw gathered goods into CASH — the single point where new CASH enters the world. Every coin in circulation started at the Fence. [More →](/economy/the-fence)
  </Accordion>

  <Accordion title="GritBay">
    The player-run marketplace you access straight from your phone. List items, browse other players' stock, and complete trades using \$GRIT. [More →](/economy/gritbay)
  </Accordion>

  <Accordion title="The Drains">
    The sprawling tunnel network running beneath the city. The Drains hold the best loot in the game but come with real risk — Shallow zones are dangerous but recoverable, while Deep zones are full open PvP. [More →](/gameplay/the-drains)
  </Accordion>

  <Accordion title="Stash">
    Your safe, permanent storage tied to your tent or home. Nothing in your Stash is ever at risk, no matter where you are or what happens to you. Your Stash capacity grows as you upgrade your housing tier.
  </Accordion>

  <Accordion title="Node">
    A resource point in the world you gather from — a tree, a rock seam, a fishing hole. Nodes deplete when worked and respawn after a cooldown, so timing your routes pays off.
  </Accordion>

  <Accordion title="Path">
    A specialization you choose in the mid-early game that shapes your whole build. The four Paths are **Grafter**, **Scavenger**, **Hustler**, and **Enforcer** — each one opens different skills and playstyles. [More →](/getting-started/leveling-up)
  </Accordion>

  <Accordion title="Skills">
    Abilities that improve the more you use them — Mining, Cooking, Combat, and others. You raise Skills by doing the activity, not by spending points. [More →](/getting-started/skills-and-stats)
  </Accordion>

  <Accordion title="Stats">
    Core attributes — Strength, Smarts, and Charm — that gate high-end gear and dialogue. You train Stats in the city by investing time and CASH. [More →](/getting-started/skills-and-stats)
  </Accordion>

  <Accordion title="Spill / Tombstone">
    What happens to the goods you're carrying when you go down in the Drains. In Shallow zones a **Spill** leaves your carried items on the ground for a window of time — you or a teammate can recover them. In Deep zones a **Tombstone** drops your carried loot permanently for anyone to grab. Your Stash and worn gear are never affected. [More →](/gameplay/risk-and-loot)
  </Accordion>

  <Accordion title="Crew">
    Your player group and the social endgame of Gritlands. A Crew grows from a shared friends list into something that can claim gangs, turf, and territory as everyone levels up together.
  </Accordion>
</AccordionGroup>
