> ## Documentation Index
> Fetch the complete documentation index at: https://docs.gritlands.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Skills and Stats: How to Grow Your Character in Gritlands

> Discover how skills and stats work differently — one earned through action, the other trained over time — and plan your character build around both.

Gritlands gives you two distinct systems for growing your character, and understanding the difference between them early will save you a lot of wasted effort. Skills are earned through action — you get better at something by doing it, full stop. Stats are a slower burn, trained at specific locations around the city by spending both time and CASH. Both matter, and the strongest builds pay attention to both.

<CardGroup cols={2}>
  <Card title="Skills — Earned by Doing" icon="hammer">
    You raise a skill by using it. Chop wood to level Woodcutting, cook meals to level Cooking. No shortcut exists. Skills gate what you can gather, craft, and fight, so keep putting reps in.
  </Card>

  <Card title="Stats — Trained with Time & CASH" icon="dumbbell">
    Strength, Smarts, and Charm improve at dedicated training spots across Grit City. Each point costs money and a trip — but the gates they unlock, from carry capacity to social options, are well worth it.
  </Card>
</CardGroup>

## Skills

<AccordionGroup>
  <Accordion title="Gathering Skills">
    **Mining, Woodcutting, Fishing, and Scavenging** are your raw-material pipeline. Level each one by working the relevant nodes out in the world. Higher ranks unlock richer resource nodes and better yields per action, so the grind compounds — a high-level gatherer pulls dramatically more from every run than a fresh one.
  </Accordion>

  <Accordion title="Crafting Skills">
    **Fabrication, Chemistry, and Cooking** turn the materials you gather into goods worth keeping or selling. Work a crafting station repeatedly to push these up. Higher levels gate better recipes — stronger tools, advanced ammo, effective medicine, and meals that restore more energy — so investing here multiplies the value of everything you collect.
  </Accordion>

  <Accordion title="Combat">
    Combat skill levels up through fighting — there's no classroom version. Raising it unlocks higher weapon tiers and grants you access to the deeper, more dangerous areas of the Drains where the best loot lives. Start small, fight consistently, and let it climb naturally alongside your gear.
  </Accordion>
</AccordionGroup>

## Stats

<AccordionGroup>
  <Accordion title="Strength — Train at the Gym">
    Strength lets you carry more and hit harder. Head to the **Iron Temple** in Grit City to put in sessions. Every point makes a real difference to how much you can haul out of a gathering run without a trip back to base.
  </Accordion>

  <Accordion title="Smarts — Train at the College">
    Smarts opens up sharper dialogue options throughout the world. Raise it at the **community college**. If you plan to navigate the city's more complex quest lines, keeping Smarts up pays dividends quickly.
  </Accordion>

  <Accordion title="Charm — Train at the Bar">
    Charm smooths the way through social encounters that others can't access. Build it up at **The Last Shift** bar. A high Charm score won't win every fight, but it'll often help you avoid one — and land the better deal.
  </Accordion>
</AccordionGroup>

<Note>
  Each additional point in a stat costs more than the last. Early points are affordable and fast — but pushing a stat toward its ceiling is a serious long-term commitment. Plan which stat matters most to your build before you start spending.
</Note>

<Tip>
  No amount of CASH buys skills or stats outright — you always have to put the time in yourself. That's intentional. A player with a fat wallet and zero hours will always lose to someone who has ground their skills up the hard way.
</Tip>
