> ## Documentation Index
> Fetch the complete documentation index at: https://docs.gritlands.com/llms.txt
> Use this file to discover all available pages before exploring further.

# The Drains: Underground Risks and Rewards in Gritlands

> Learn how the Drains work, what lurks in the tunnels beneath Gritlands, and how to run them without losing everything you fought for.

Beneath the whole city runs a network of tunnels called the Drains — and this is where Gritlands gets serious. The best materials in the game are down here, locked behind genuine risk. Danger scales with depth: the deeper you push, the better the rewards and the harder the consequences if things go wrong. Every run into the Drains is a negotiation between greed and survival.

## The Levels

The Drains split into two distinct tiers. Start in the Shallow Drains to learn how the underground works before you commit to the real stakes of going deeper.

<CardGroup cols={2}>
  <Card title="Shallow Drains (Under Millside)" icon="stairs">
    Your on-ramp to underground risk. Enemies are weaker, resources are lower-tier, and the loss rules are gentler. Use the Shallow Drains to build your navigation instincts and learn how the dark works before the stakes get real.
  </Card>

  <Card title="Deep Drains (Under the City)" icon="skull">
    The full experience. The best loot in the game lives down here, alongside the toughest enemies and open player-vs-player combat. The Deep Drains are locked until you've proven yourself as a capable fighter — for good reason.
  </Card>
</CardGroup>

## What's Down There

Go in knowing what you're looking for and what might be looking for you:

* **Rare resources** — richer ore, uncommon components, and contraband you can't source anywhere on the surface
* **Enemies** — drain rats, feral strays, and underground variants of the toughs you practiced on in the Backlot
* **Lockboxes and caches** — the hidden treasure that makes a well-planned run genuinely worth it
* **Other players** — some running the same goals as you, some actively hunting for an easy bag

## Light Is Life

The Drains are dark. Bring a lantern or craft torches before you descend — running without light means running blind, and that gets you killed. What makes light complicated is that it cuts both ways: your torch shows you what's ahead, but it also marks your position to anyone else in the tunnels. You'll see other players as a glow long before you make out their faces. Use that to your advantage, and remember they're using it too.

<Warning>
  There are no magic exits in the Drains. You get out by walking back to a ladder — no shortcuts, no fast travel. The deeper you push, the longer that walk is, which means every extra minute underground is extra time at risk. Don't count on a quick escape when things go wrong.
</Warning>

## Before You Go

Prepare properly before every descent. Runs go bad when players rush the entrance without thinking through the basics.

<Steps>
  <Step title="Stash Anything Precious">
    Only carry what you're willing to lose. Everything stored at your tent or home stash is completely safe. If you're not prepared to see it on the ground next to a drained corpse, leave it behind.
  </Step>

  <Step title="Stock Up">
    Load up on food, healing items, ammo, and torches before you drop in. Running out of any of them underground — especially light — is how good runs become disasters.
  </Step>

  <Step title="Know Your Exits">
    Make a habit of noting every ladder you pass on the way in. You want the route out memorized before you need it urgently, not while someone is chasing you.
  </Step>

  <Step title="Decide Your Limit">
    Set a clear line before you go — how deep, how long, how much you're willing to carry back up. Decide it now, before the loot is in your hands and your judgment gets cloudy. Greed is how runs end badly.
  </Step>
</Steps>

<Tip>
  Every run in the Drains comes down to one question: **bank now, or push for more?** The richest haul you've ever found is worth absolutely nothing if you don't make it back up the ladder. When your bag is heavy and the exits are far, that's exactly when the smart call is to turn around.
</Tip>
